Jobs

Open Positions

Armature Studio is located in Austin, Texas and was founded by the key developers of the acclaimed Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games, and are looking to add to that roster. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high end games for every type of platform, utilizing a variety of game engines. Recent titles we have worked on include Batman: Arkham City Blackgate and Injustice: Gods Among Us. We are currently working on a number of high profile but unannounced titles across various platforms. We look forward to a future of  continued growth and fun at our beautiful studio on the banks of Lake Austin!

If you want to work with a close knit, agile team on projects that excite; if you like variety and an environment where you can grow and learn, then Armature Studio is your place!

 

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For Immediate Hire
 Full Time
Contract

 

Contact Information

If you are interested in a position, please send your résumé to hr@armature.com and include the position name in the subject line of your message.

Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.

Senior Designer

Working closely with the Game Director, the Senior Designer will be responsible for creating and building gameplay systems and scenarios for our upcoming projects. This role will also include managing and directing other designers.

Qualifications:

  • Guiding and owning the design of a feature throughout implementation, iteration, and polish, ensuring it meets the quality standard and vision for the product.
  • Strong, creative level design and story building
  • 5 years of industry experience working as a Game Designer with at least 1 shipped AAA title
  • Experience with creating imaginative, diverse RPGs, FPSs and quest games.
  • Proficient with using editors for creating game scripting
  • Experience with creating design-centric level layouts using Maya or similar software
  • Excellent interpersonal, verbal, and written communication skills. Positive, professional attitude. Disciplined and self-motivated with a strong work ethic
  • Ability to create detailed design documentation and work closely with programmers, artists, and design teams to implement game features
  • Ability to effectively analyze and give direction for improving submitted gameplay assets
  • Keep leads and managers advised of progress on tasks, recommended improvements, and problems encountered.
  • Ability to work within a highly dynamic environment where team members typically have multiple responsibilities
  • Able to work independently with a minimum of supervision
  • Candidates must have a US work permit

Generalist Engineer

The Generalist Engineer will work closely with the Technical Director to develop innovative software solutions for our upcoming projects. This role will also involve close collaboration with artists and designers as well as helping to influence the technical direction of projects. This position could be full time or a contract position.

Qualifications:

  • 5 years of industry experience working as a software engineer with at least 1 shipped AAA title
  • Proficient in C/C++
  • Ability to both design and work within various scripting languages
  • Strong 3D math skills
  • Can work with other departments and assess and address game systems needs
  • Being able to grasp the big picture of how various systems must interact
  • Strong communication skills, both written and verbal
  • Ability to work within a highly dynamic startup environment where team members typically have multiple responsibilities
  • Able to work independently with a minimum of supervision
  • Experience with Unity engine a plus
  • PLEASE SUBMIT A C++ CODING SAMPLE WITH YOUR RESUME

 

Tools Engineer

The Tools Engineer will work closely with the Technical Director and people of various disciplines to develop innovative software solutions for our upcoming projects. This role will also involve close collaboration with artists and designers to determine and solve their tools needs. This position could be full time or a contract position.

Qualifications:

  • 3 years of experience working as a software engineer
  • Proficient in C/C++ and C#
  • Can work with other departments and assess and address tools needs
  • Being able to grasp the big picture of how various tools and systems must interact
  • Strong communication skills, both written and verbal
  • Ability to work within a highly dynamic startup environment where team members typically have multiple responsibilitie
  • Experience with Unity Engine is a plus!
  • PLEASE SUBMIT A C++ CODING SAMPLE WITH YOUR RESUME

 

Contract Senior User Interface and User Experience Designer

We are seeking a dynamic, creative contract UX Designer to join our team for a thrilling new project. This person is immersed in the user experience realm. They have researched what makes the user click and are dedicated to clean, engaging design. This person is someone who loves games and intimately understands the gamer experience, and has a strong desire to improve upon it and produce a complete and dynamic user experience.

Responsibilities:

  • Combine well conceived, designed and developed user interface visuals and effects to create an immersive user experience
  • Team with artists and engineers to bring your UX design ideas to fulfillment
  • Act as an advocate for the game player
  • Direct all aspects of game user interface, from owning the overall design aesthetics and artwork to overseeing its implementation and programming
  •  Generate prototypes from simple paper walkthroughs to in-depth interactive experiences
  • Imagine and design logos, brand elements and energetic motion graphics that add a special “wow factor” to our games
  • Create flexible interface designs that scale to a variety of aspects and resolutions
  • Bring energy and positivity to your design work and see it through to completion.
  • Conduct all aspects of the user and product stories and balance your user-centered design practices with business requirements.

Requirements:

  • You breathe Flash, Photoshop, and possibly even Scaleform
  • Positive and collaborative team member, willing to work on multiple game projects
  • Have a passion for outstanding UX Design and strive for excellence and originality
  • Outstanding written and verbal communication skills.
  • Experience working in Agile/Scrum is a plus
  • Experience designing 3d UI/UX for AAA video games is a plus

QA Tester

A contract QA Tester at Armature will work closely with other members of the development team to test game features as they are being developed.  The job involves playing (i.e., testing) the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems, and suggesting improvements. Testers are responsible for assuring quality in the final product and for finding flaws in a game before it goes public.

Qualifications:

  • Strong inter-personal communication skills.
  • Strong written communication skills.
  • Strong organizational skills.
  • High level of pro-activeness and sense of urgency.
  • Risk assessment pertaining to software testing.
  • Very detail oriented.
  • Able to work independently with minimal supervision.
  • Previous testing experience is preferred.
  • Must be able to categorize bugs and able to prioritize.
  • Must be able to maintain concentration while playing games for long periods.
  • Experience with JIRA or other bug tracking software.