Jobs

Open Positions

Armature Studio is located in Austin, Texas and was founded by the key developers of the acclaimed Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games, and are looking to add to that roster. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high end games for every type of platform, utilizing a variety of game engines. Recent titles we have worked on include Batman: Arkham City Blackgate and Injustice: Gods Among Us. We are currently working on a number of high profile but unannounced titles across various platforms. We look forward to a future of  continued growth and fun at our beautiful studio on the banks of Lake Austin!

If you want to work with a close knit, agile team on projects that excite; if you like variety and an environment where you can grow and learn, then Armature Studio is your place!

 

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Follow Armature on Twitter: https://twitter.com/ArmatureStudio

 

 

For Immediate Hire

 

Full Time
Contract

 

Contact

If you are interested in a position, please send your résumé to hr@armature.com and include the position name in the subject line of your message.

Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.

 

AI Engineer

Armature Studio is looking for an AI Engineer with game production experience to join our team. This position could be full time or a contract position.

Duties and Responsibilities:

  • Collaborate with producers, animators, art and design staff in building AI systems and behaviors
  • Identify and implement platform-specific optimizations to AI systems
  • Writes clear and concise code for programmers’ and designers’ use
  • Anticipates, identifies and articulates problem areas and finds preventative solutions.

Requirements:

  • Minimum 3 years prior experience as an  AI Programmer in the video game industry
  • Experience with modern AI systems and architectures
  • Experience with navigation, locomotion, animation, collision, and physics systems
  • Experience with real-time concurrent systems is a plus
  • Strong C++ language and design skills
  • Strong 3D Math skills
  • Able to write clear, correct code
  • Works well in an energetic collaborative environment
  • Excellent oral and written communication skills
  • Excellent organizational, problem solving and time management skills
  • Experience with Unity Engine is a plus!
  • PLEASE SUBMIT A C++ CODING SAMPLE WITH YOUR RESUME

Gameplay Engineer

Armature Studio is looking for a Gameplay Engineer with game production experience to join our team. This position could be full time or a contract position.

Duties and Responsibilities:

  • Writes clear and concise C++ code
  • Designs, builds and maintains major gameplay systems
  • Designs, builds and maintains other client or server systems as required
  • Collaborate with producers and design staff to optimize gameplay tools and mechanics
  • Tests and refines code throughout development cycle of the project

Requirements:

  • A minimum of 3 years of professional game programming experience using C++
  • Experience developing dynamic gameplay-related systems
  • Able to write clear, correct code
  • Works well in an energetic collaborative environment
  • Excellent oral and written communication skills
  • Excellent organizational, problem solving and time management skills
  • Self-motivated, able to work with minimal direct supervision
  • Comfortable working within a team environment that encourages strong software engineering, coding standards, and code reviews
  • Experience with Unity Engine is a plus!
  • PLEASE SUBMIT A C++ CODING SAMPLE WITH YOUR RESUME

 

Generalist Engineer

The Generalist Engineer will work closely with the Technical Director to develop innovative software solutions for our upcoming projects. This role will also involve close collaboration with artists and designers as well as helping to influence the technical direction of projects. This position could be full time or a contract position.

Qualifications:

  • 5 years of industry experience working as a software engineer with at least 1 shipped AAA title
  • Proficient in C/C++
  • Ability to both design and work within various scripting languages
  • Strong 3D math skills
  • Can work with other departments and assess and address game systems needs
  • Being able to grasp the big picture of how various systems must interact
  • Strong communication skills, both written and verbal
  • Ability to work within a highly dynamic startup environment where team members typically have multiple responsibilities
  • Able to work independently with a minimum of supervision
  • Experience with Unity engine a plus
  • PLEASE SUBMIT A C++ CODING SAMPLE WITH YOUR RESUME

 

Tools Engineer

The Tools Engineer will work closely with the Technical Director and people of various disciplines to develop innovative software solutions for our upcoming projects. This role will also involve close collaboration with artists and designers to determine and solve their tools needs. This position could be full time or a contract position.

Qualifications:

  • 3 years of experience working as a software engineer
  • Proficient in C/C++ and C#
  • Can work with other departments and assess and address tools needs
  • Being able to grasp the big picture of how various tools and systems must interact
  • Strong communication skills, both written and verbal
  • Ability to work within a highly dynamic startup environment where team members typically have multiple responsibilitie
  • Experience with Unity Engine is a plus!
  • PLEASE SUBMIT A C++ CODING SAMPLE WITH YOUR RESUME

 

Senior Unity Engineer

Armature Studio is looking for a Senior Unity Engineer with AAA console development experience to join our team. The engineer will utilize his knowledge and experience in close collaboration with other team members working on exciting, high profile titles. This role also involves close collaboration with artists and designers, as well as defining and establishing the technical direction of the project.  This position could be full time or a contract position.

Duties and Responsibilities:

  • Write clear and efficient code following Armature coding standards
  • Design, implement and maintain various gameplay systems in collaboration with artists and designers
  • Test and optimize code throughout the life cycle of the project
  • Participate in code review process to ensure the high quality of developed product 

Qualifications:

  • 5 years of industry experience working as a software engineer with at least 1 shipped AAA title
  • Proficient working with Unity and C#
  • Experience architecting and implementing software solutions from ground up by writing clear, correct code
  • Experience with various game development areas: AI, graphics, gameplay, etc.
  • Strong communication skills, both written and verbal
  • Ability to work within a highly dynamic environment where team members typically have multiple responsibilities
  • Self-motivated, able to work with minimal direct supervision
  • C++ coding skills are a plus
  • PLEASE SUBMIT A C# (or C++) CODING SAMPLE WITH YOUR RESUME

Junior Animator

Working in collaboration with the Animation team and Art Director, the Animator will create dynamic and seamless character animations for a variety of Armature game projects. This is a full time, in-studio position.

 Responsibilities:

- Works with Maya to create smooth, realistic and dramatic animation assets.

- Works with character rigs to develop animation assets for facial, hand, and other detailed movements to create lifelike human characters.

- Ongoing evaluation of tools and processes.

- Partners with designers, programmers and other personnel involved in the development of products.

 Experience and Qualifications:

- University degree or vocational training in Animation

- Demonstrated ability to create fluid, realistic animations with utilization of animation fundamentals

- Strong passion for creating immersive, high quality videogames

- Capable of working both as a member of a team, and individually with minimum supervision

- Maya proficiency

- Strong communication and work pipeline management skills

TO APPLY FOR THIS POSITION, PLEASE SUBMIT RESUME AND DEMO REEL

 

Senior Contract Animator

Working according to the instruction of the Animation team and Art Director, the contract Senior Animator will create dynamic and seamless character animations for a variety of Armature game projects. This is an off-site, contract position. A W9 and periodic invoicing will be expected.

Responsibilities:

- Works with Maya to create smooth, realistic and dramatic animation assets as directed and requested by the Animation team and Art Director.

- Works with character rigs to develop animation assets for facial, hand, and other detailed movements to create lifelike human characters.

 

Experience and Qualifications:

- Minimum 6 years game industry animation experience

- University degree or vocational training in Animation

- Demonstrated ability to create fluid, realistic animations with utilization of animation fundamentals

- Strong passion for creating immersive, high quality videogames

- High level of proficiency with Maya

- Strong communication skills and drive to meet proposed deadlines

TO APPLY FOR THIS POSITION, PLEASE SUBMIT RESUME AND DEMO REEL

 

Jr Game Designer

Working closely with the Game Director, the Jr. Game Designer will be responsible for implementing creative gameplay ideas and building gameplay systems and scenarios for our upcoming projects.

Qualifications:

  • Proficient with using editors for creating game scripting
  • Imaginative concept designer who can see the whole picture and articulate it to the team
  • Experience with creating design-centric level layouts using Maya or similar software
  • Excellent interpersonal, verbal, and written communication skills. Positive, professional attitude. Disciplined and self-motivated with a strong work ethic
  • Ability to create detailed design documentation and work closely with programmers, artists, and design teams to implement game features
  • Ability to effectively analyze and give direction for improving submitted gameplay assets
  • Ability to work within a highly dynamic environment where team members typically have multiple responsibilities

Contract User Interface and User Experience Designer

We are seeking a dynamic, creative contract UX Designer to join our team for a thrilling new project. This person is immersed in the user experience realm. They have researched what makes the user click and are dedicated to clean, engaging design. This person is someone who loves games and intimately understands the gamer experience, and has a strong desire to improve upon it and produce a complete and dynamic user experience.

Responsibilities:

  • Combine well conceived, designed and developed user interface visuals and effects to create an immersive user experience
  • Team with artists and engineers to bring your UX design ideas to fulfillment
  • Act as an advocate for the game player
  • Direct all aspects of game user interface, from owning the overall design aesthetics and artwork to overseeing its implementation and programming
  •  Generate prototypes from simple paper walkthroughs to in-depth interactive experiences
  • Imagine and design logos, brand elements and energetic motion graphics that add a special “wow factor” to our games
  • Create flexible interface designs that scale to a variety of aspects and resolutions
  • Bring energy and positivity to your design work and see it through to completion.
  • Conduct all aspects of the user and product stories and balance your user-centered design practices with business requirements.

Requirements:

  • You breathe Flash, Photoshop, and possibly even Scaleform
  • Positive and collaborative team member, willing to work on multiple game projects
  • Have a passion for outstanding UX Design and strive for excellence and originality
  • Outstanding written and verbal communication skills.
  • Experience working in Agile/Scrum is a plus
  • Experience designing 3d UI/UX for AAA video games is a plus

QA Tester

A contract QA Tester at Armature will work closely with other members of the development team to test game features as they are being developed.  The job involves playing (i.e., testing) the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems, and suggesting improvements. Testers are responsible for assuring quality in the final product and for finding flaws in a game before it goes public.

Qualifications:

  • Strong inter-personal communication skills.
  • Strong written communication skills.
  • Strong organizational skills.
  • High level of pro-activeness and sense of urgency.
  • Risk assessment pertaining to software testing.
  • Very detail oriented.
  • Able to work independently with minimal supervision.
  • Previous testing experience is preferred.
  • Must be able to categorize bugs and able to prioritize.
  • Must be able to maintain concentration while playing games for long periods.
  • Experience with JIRA or other bug tracking software.