Jobs

Open Positions

Armature Studio is located in Austin, Texas and was founded by the key developers of the acclaimed Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games, and are looking to add to that roster. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high end games for every type of platform, utilizing a variety of game engines. Recent titles we have worked on include Borderlands: The Handsome Collection, Batman: Arkham City Blackgate, and The Unfinished Swan. For the project we are currently working on we have teamed with Keiji Inafune, of Mega Man fame, and Microsoft to bring the world “ReCore”: http://www.xbox.com/en-US/games/recore

Also in the works is a port project, bringing Koji Igarashi’s new game “Bloodstained: Ritual of the Night” to WiiU and PSVita:  https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night

With more projects like these in our future, we look forward to a future of  continued growth and fun at our beautiful studio on the banks of Lake Austin!

If you want to work with a close knit, agile team on projects that excite; if you like variety and an environment where you can grow and learn, then Armature Studio is your place!

 

Like Armature on facebook:  https://www.facebook.com/pages/Armature-Studio/119236148105432?ref=br_tf

Follow Armature on Twitter: https://twitter.com/ArmatureStudio

 

                    breakroom                    New Fall

 

Job Openings

 Full Time
Contract

 

Contact Information

If you are interested in a position, please send your résumé to hr@armature.com and include the position name in the subject line of your message.

Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.

Executive Producer

Armature is seeking a dynamic, highly experienced, professional, take charge kind of person to fill an Executive Producer role with our ReCore team!

To apply, please send resume to HR@Armature.com. Relocation assistance within the US is available for this position.

Responsibilities:

  • Drive all phases of the product development cycle from concept through release.
  • Monitor team progress and maintain the backlog to be able to provide regular updates on status and risks as required.
  • Own and maintain the audio, art, design, and tech product backlogs in coordination with the relevant directors.
  • Develop and maintain budgets. Estimate costs. Create and Execute vendor contracts.
  • Identify, establish and maintain industry best practices, and lead the team in executing them effectively while maximizing the team’s creative output.
  • Respond proactively to problems before they impact the team, schedule, or budget. Identify and resolve dependencies before they trigger. Manage Risk.
  • Effectively manage stakeholders, control scope, and drive consensus.
  • Help to maintain a healthy and positive company culture.

Qualifications:

  • Minimum of 6 years’ experience in a production role in the video game industry.
  • Passionate Gamer.
  • Critical eye for Quality.
  • At least 2 released AAA console titles that you were on for the full production and release cycle.
  • Extensive knowledge of the video game production cycle, including release requirements for current platforms.
  • Strong organizational and time management skills. Ability to prioritize multiple time critical tasks.
  • Strong leadership and decision making skills.
  • Strong negotiation, mediation, and conflict resolution skills.
  • Extensive experience leading teams and directly managing people.
  • Strong written and verbal skills with the ability to communicate clearly, concisely, and enthusiastically to both individuals and groups.
  • Ability to effectively work with publishers to establish and maintain high level milestone schedules, road maps, progress reports, and deliverables status per contract.
  • Experience managing and scheduling work for both internal and external teams.
  • Ability to take in, organize, and radiate immense amounts of detailed information across multiple departments.
  • Comfortable with MS Office Suite (+MS Project). Familiarity with JIRA, Confluence, or similar tools.
  • Evangelist for the practical application of Agile Scrum methodologies (user stories, task planning, burn downs, scrum, retrospectives).
  • Scrum Master certification desired.
  • Candidates must have US work permit.

Engineering Manager

The Engineering Manager provides day to day leadership to the software engineering team. The scope of this role will include technical analysis of game requirements, review of the architecture and design of game systems, enforcing coding standards, evaluation of and integration of new technologies, scoping and estimation of projects timelines, code reviews, and review of technical documentation.  This role also includes coordination of team member’s tasks, collaboration with production and other departments, reporting of status and risks, and working effectively with internal and external partners.

The Software Engineering Manager reports to the studio Technical Director, but will interact with other department leads and directors on a regular basis. The Engineering Manager should have extensive knowledge and experience at writing code, but will not be expected to be writing code day-to-day.

To apply for this position, please send resume and C++ code sample to: HR@Armature. com.  Relocation assistance within the US is available for this position.

Responsibilities:

  • Provide career development and daily management/tasking of team members.
  • Be an advocate for productivity improvement and risk mitigation efforts.
  • Evaluate performance of team members and ensure completion of required and suggested training.
  • Enforce and evolve coding standards and best practices
  • Work with other departments and production to set and evolve expectations and deliverables for the engineering group.
  • Perform other functional duties in support of the normal operations of the engineering group.

Skills and Experience:

  • A minimum of 7 years of game development experience.
  • 2 years of management/leadership experience in a technical environment.
  • Proven ability to provide technical leadership to a team of engineers.
  • Deep C/C++ experience, C#/.NET programming experience a plus.
  • At least 2 games shipped over the last 10 years with a senior level title or above.
  • Multiple shipped titles AAA console or PC titles.
  • Good communication skills and ability to work effectively on shared projects with designers, artists, testers, and other developers.
  • Experience working in Agile/Scrum environment a plus
  • Candidates must have a US work permit

Lead Designer

During E3 2015, Armature Studio announced our new Xbox One exclusive franchise: ReCore, which is being co-developed by Armature, legendary game creator Keiji Inafune and Microsoft.

http://www.xbox.com/en-US/games/recore

We are now looking for a proven, infinitely creative and enthusiastic Lead Designer to help guide the ReCore team to success.

Working closely with the Game Director, the Lead Designer will be responsible for spearheading the creation of gameplay systems, narrative, scenario authoring and quality for our upcoming project ReCore. This role will also include managing and directing other designers as well as coordinating and collaborating with other development departments.

To apply for this position, please send resume and demo to: HR@Armature. com.  Relocation assistance within the US is available for this position.

Responsibilities:

  • Guiding and owning the design of features throughout implementation, iteration, and polish, ensuring it meets the quality standard and vision for the product.
  • Strong, creative level design and story building
  • Strong managerial and motivational skills
  • Evangelizes the project’s creative direction
  • Deconstruct features and design direction to formulate workloads and determine production risk
  • Keep Game Director advised of progress on tasks, recommended improvements, and problems encountered.
  • Provide regular guidance to the team to ensure all assets meet the overall creative vision, technical direction and quality bar.
  • Build effective working relationships with other departments and leverage them as appropriate for getting things done.

Qualifications:

  • 7 years of industry experience working as a Game Designer with at least 1 shipped AAA title
  • Must have lead at least 1 project to published completion as either a Lead Designer or a Game Director
  • Contagious enthusiasm for the project at hand and capable of driving the project vision
  • Able to lead the coordination of planning decisions for the project group
  • Proficient understanding of all aspects of game creation: from design related disciplines of level building and script authoring to art pipelines and engineering processes
  • Excellent interpersonal, verbal, and written communication skills. Disciplined and self-motivated with a strong work ethic
  • Ability to create detailed design documentation and work closely with programmers, artists, and design teams to implement game features
  • Ability to effectively analyze and give direction for improving submitted gameplay assets
  • Able to work independently with a minimum of supervision
  • Candidates must have a US work permit

Animator

Working in collaboration with the Animation team and Art Director, the Animator (senior or mid level) will create dynamic and seamless character animations for a variety of Armature game projects.

To apply for this position, please send resume and link or attachment of demo to: HR@Armature.com

Responsibilities:

  • Works with Maya to create smooth, realistic and dramatic animation assets.
  • Works with character rigs to develop animation assets for facial, hand, and other detailed movements to create lifelike human characters.
  • Ongoing evaluation of tools and processes.
  • Partners with designers, programmers and other personnel involved in the development of products.

Qualifications:

  • Minimum of 3 years as an animator in the game industry
  • Demonstrated ability to create fluid, realistic animations with utilization of animation fundamentals
  • Strong passion for creating immersive, high quality videogames
  • Capable of working both as a member of a team, and individually with minimum supervision
  • High level of proficiency with Maya
  • Strong communication and work pipeline management skills
  • Experience with Unity engine a plus
  • Candidates must have a US work permit

Contract Designer

Working closely with the Lead Designer and Design Team, the contract Designer is responsible for creating and building gameplay systems, game levels and scenarios for our just announced upcoming release: ReCore. http://www.xbox.com/en-US/games/recore

This is a 9 to 10 month in-studio full time contract position. Applicants must be local to Austin, Texas.

To Apply: Please send resume and demo reel to: HR@armature.com

Responsibilities:
• Participates actively in scrums and planning sessions
• Creates and maintains project related documentation
• Utilizes appropriate tools and processes to implement game data
• Construct level prototypes and final-in levels game using Armature’s game building tools and Maya
• Suggest and adjust game environments to confirm product’s critical and commercial success.
• Coordinate with Art Leads and Art Director to visually create well planned and constructed maps.
• Execute gameplay missions and scripted events under Lead Level Designer’s guidance and coordinate with systems designers and gameplay programmers.

Qualifications: 
• Minimum 3 years of industry experience working as a Game Designer
• Proficient with using editors for creating game scripting
• Experience with creating design-centric level layouts using Maya or similar software
• Excellent interpersonal, verbal, and written communication skills.
• Positive, collaborative, professional attitude.
• Disciplined and self-motivated with a strong work ethic
• Ability to create detailed design documentation and work closely with programmers, artists, and design teams to implement game features
• Ability to effectively analyze and give direction for improving submitted gameplay assets
• Ability to work within a highly dynamic environment where team members typically have multiple responsibilities

Contract Animator

Working in collaboration with the Animation team and Art Director, the contract Animator (senior or mid level) will create dynamic and seamless character animations for a variety of Armature game projects. This is an in-house position for an individual contractor, lasting apx 9-10 months.

To apply for this position, please send resume and link or attachment of demo to: HR@Armature.com

Responsibilities:

  • Works with Maya to create smooth, realistic and dramatic animation assets.
  • Works with character rigs to develop animation assets for facial, hand, and other detailed movements to create lifelike human characters.
  • Ongoing evaluation of tools and processes.
  • Partners with designers, programmers and other personnel involved in the development of products.

Qualifications:

  • Minimum of 3 years as an animator in the game industry
  • Local to Austin
  • Demonstrated ability to create fluid, realistic animations with utilization of animation fundamentals
  • Strong passion for creating immersive, high quality videogames
  • Capable of working both as a member of a team, and individually with minimum supervision
  • High level of proficiency with Maya
  • Strong communication and work pipeline management skills
  • Experience with Unity engine a plus
  • Candidates must have a US work permit

QA Tester

A contract QA Tester at Armature will work closely with other members of the development team to test game features as they are being developed.  The job involves playing (i.e., testing) the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems, and suggesting improvements. Testers are responsible for assuring quality in the final product and for finding flaws in a game before it goes public.

Qualifications:

  • Strong inter-personal communication skills.
  • Strong written communication skills.
  • Strong organizational skills.
  • High level of pro-activeness and sense of urgency.
  • Risk assessment pertaining to software testing.
  • Very detail oriented.
  • Able to work independently with minimal supervision.
  • Previous testing experience is preferred.
  • Must be able to categorize bugs and able to prioritize.
  • Must be able to maintain concentration while playing games for long periods.
  • Experience with JIRA or other bug tracking software.
  • Local to Austin, Texas